Thursday, February 15, 2007

Bit of an animal

Instead of creating and modeling my character for the 3D part of the project, i have took a wierd looking wolf type of animal. this is partly to save time in modelling and because of choice.

With the actual stop motion part of my work i have had a limited choice of what type of models i could use. unless i made one from plasticine it would be very difficult to have a model that was specific to my criteria. that is why i have had to go with a King Kong model, as he wasn't very exspensive and he was easy to get hold of as he is a well known character. many characters out there arent very dissimilar from the norm. with the 3D aspect however, i could pretty much choose whatever character i wanted, and this lyes behind me theory of film architecture. With this also comes the idea of me having a circling helicopter, a scene of my choice and character movement of my choice for example.

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