Thursday, February 15, 2007

Bit of an animal

Instead of creating and modeling my character for the 3D part of the project, i have took a wierd looking wolf type of animal. this is partly to save time in modelling and because of choice.

With the actual stop motion part of my work i have had a limited choice of what type of models i could use. unless i made one from plasticine it would be very difficult to have a model that was specific to my criteria. that is why i have had to go with a King Kong model, as he wasn't very exspensive and he was easy to get hold of as he is a well known character. many characters out there arent very dissimilar from the norm. with the 3D aspect however, i could pretty much choose whatever character i wanted, and this lyes behind me theory of film architecture. With this also comes the idea of me having a circling helicopter, a scene of my choice and character movement of my choice for example.

3D City - So Far



More buildings are needed but this gives a very accurate idea of what i am looking for with my final 3D piece. the bottom picture is more of the style as it is from a lower angle which will give the sense of a bigger city and the city will look alot busier and full. i have also added the background image to try and bring the scene to life and give some king of perspective.

I plan to create a city scene out of wood for the stop motion animation. I probably want to make about 3 sky scrapers and I’m not sure about smaller buildings. Maybe all of the shots will be to make the model look big so they will be shot from the ground up.

However, I have thought of maybe having some toy cars, maybe for him to crush and because there would be cars in a scene, I might even be able to get a good array of toys, maybe bins and a bin truck etc.

I have already painted the wood ready for my sky scrapers…


…. I have painted them black because I want the scene to be at night so only minimal light will be needed and the black buildings will make the city look even darker. I have yet to build them yet; however, they will only need cutting and tacking, also I want to paint the windows yellow and light grey, light grey when 4 the ones without lights and yellow for those that have lights. My character is roughly 15 cm tall so I think the sky scraper should be at least 4times his height, even though he is a MASSIVE GORILLA.

Already I have done some movement examples of how I want the gorilla to look. I have made the footage black and white and added noise to it to give the impression that it was filmed years ago. Also it hides any quality issues with my building and gorilla movements.


Sunday, February 11, 2007

Initially

Initially when I came up with the brief, the development of film architecture my initial thoughts where to look at King Kong and recreate that in stop frame and 3D. This was because I seen the 1933 trailer for it and it says, “it will make you wonder if it’s true, while your eyes tell you it is”. Looking at this clip I can’t believe that anyone could ever believe that it was real, or even be close. As I have stated in my brief, the general audience for films nowadays have come to expect too much from films and CGI in particular. They have learnt to be unimpressed!!

My Brief

- Permanent Flux

- TIC 1018 Intermediate Studio

- The Development of Film Architecture

As viewers of the big screen in the 21st century, we have come to expect far too much from films. So much so, Hollywood film makers find it hard to impress and evolve in innovative ways. However, it wasn’t like this when film began; films had to produce physical architecture and scale models which had to impress the viewers as there was no such thing as blue screen or Computer Generated Imagery (CGI). I am looking to explore the world of set design and how it has changed from the beginning to the present day. Also I am interested in the possible outcomes for the future of films architecture and how the viewers demand for more believable imagery changed how architectures are produced today? From this, I hope to produce a bespoke piece of media that will not only demonstrate ‘Permanent Flux’ but will show the impact of changing architectures within the movie industry and how viewing and film making alike, have evolved to compensate flux.

Stop Motion Animation

Stop motion is a generic general term for an animation technique which makes static objects appear to move. The object is moved by very small amounts between individual frames, producing the effect of motion when the film is played back, as in conventional drawn and painted animation.

A very early example of this is king kong in 1933. we also have recent examples of this such as the recent arrdman production of 'the curse of the wear rabbit'.